Contiki 2.6
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/* * This is a small example of how to write a TCP server using * Contiki's protosockets. It is a simple server that accepts one line * of text from the TCP connection, and echoes back the first 10 bytes * of the string, and then closes the connection. * * The server only handles one connection at a time. * */ #include <string.h> /* * We include "contiki-net.h" to get all network definitions and * declarations. */ #include "contiki-net.h" /* * We define one protosocket since we've decided to only handle one * connection at a time. If we want to be able to handle more than one * connection at a time, each parallell connection needs its own * protosocket. */ static struct psock ps; /* * We must have somewhere to put incoming data, and we use a 10 byte * buffer for this purpose. */ static char buffer[10]; /*---------------------------------------------------------------------------*/ /* * A protosocket always requires a protothread. The protothread * contains the code that uses the protosocket. We define the * protothread here. */ static PT_THREAD(handle_connection(struct psock *p)) { /* * A protosocket's protothread must start with a PSOCK_BEGIN(), with * the protosocket as argument. * * Remember that the same rules as for protothreads apply: do NOT * use local variables unless you are very sure what you are doing! * Local (stack) variables are not preserved when the protothread * blocks. */ PSOCK_BEGIN(p); /* * We start by sending out a welcoming message. The message is sent * using the PSOCK_SEND_STR() function that sends a null-terminated * string. */ PSOCK_SEND_STR(p, "Welcome, please type something and press return.\n"); /* * Next, we use the PSOCK_READTO() function to read incoming data * from the TCP connection until we get a newline character. The * number of bytes that we actually keep is dependant of the length * of the input buffer that we use. Since we only have a 10 byte * buffer here (the buffer[] array), we can only remember the first * 10 bytes received. The rest of the line up to the newline simply * is discarded. */ PSOCK_READTO(p, '\n'); /* * And we send back the contents of the buffer. The PSOCK_DATALEN() * function provides us with the length of the data that we've * received. Note that this length will not be longer than the input * buffer we're using. */ PSOCK_SEND_STR(p, "Got the following data: "); PSOCK_SEND(p, buffer, PSOCK_DATALEN(p)); PSOCK_SEND_STR(p, "Good bye!\r\n"); /* * We close the protosocket. */ PSOCK_CLOSE(p); /* * And end the protosocket's protothread. */ PSOCK_END(p); } /*---------------------------------------------------------------------------*/ /* * We declare the process. */ PROCESS(example_psock_server_process, "Example protosocket server"); /*---------------------------------------------------------------------------*/ /* * The definition of the process. */ PROCESS_THREAD(example_psock_server_process, ev, data) { /* * The process begins here. */ PROCESS_BEGIN(); /* * We start with setting up a listening TCP port. Note how we're * using the UIP_HTONS() macro to convert the port number (1010) to * network byte order as required by the tcp_listen() function. */ tcp_listen(UIP_HTONS(1010)); /* * We loop for ever, accepting new connections. */ while(1) { /* * We wait until we get the first TCP/IP event, which probably * comes because someone connected to us. */ PROCESS_WAIT_EVENT_UNTIL(ev == tcpip_event); /* * If a peer connected with us, we'll initialize the protosocket * with PSOCK_INIT(). */ if(uip_connected()) { /* * The PSOCK_INIT() function initializes the protosocket and * binds the input buffer to the protosocket. */ PSOCK_INIT(&ps, buffer, sizeof(buffer)); /* * We loop until the connection is aborted, closed, or times out. */ while(!(uip_aborted() || uip_closed() || uip_timedout())) { /* * We wait until we get a TCP/IP event. Remember that we * always need to wait for events inside a process, to let * other processes run while we are waiting. */ PROCESS_WAIT_EVENT_UNTIL(ev == tcpip_event); /* * Here is where the real work is taking place: we call the * handle_connection() protothread that we defined above. This * protothread uses the protosocket to receive the data that * we want it to. */ handle_connection(&ps); } } } /* * We must always declare the end of a process. */ PROCESS_END(); } /*---------------------------------------------------------------------------*/